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March 2005
You've said that as a child you were fascinated by the opportunity drawing
gave you to create anything you wanted. Drawing a church, you realized you
could change it on paper. Now, your success has given you the freedom to
create what you want in the real 3-D world. If restricted only by
imagination, what would you create?
I would create a nutopia. A place, a world that is perfect, ecological,
peaceful, intelligent, clean, and extremely beautiful.
There are two words I notice you use a lot: "banal" and "organic." Why are
these so present in your vocabulary and how are they manifest in your
designs?
I was told I use the words ‘phenomena’ ‘soft’ and ‘sensual’ too much. Well
at least I know I have some favorite syntax occupying my thoughts. I like
language and words afford me to express my ideologies and concepts clearer.
I am writing a dictionary now of 2000 NEW words including Designocracy,
Blobject, technorganics, Pleasurtronics, Orgonomics, etc.
You’ve said your apartment is decorated largely in your own
designs with some work by one of your teachers, Ettore Sottsass. Before you became a household name with an almost endless portfolio of designs for you to choose from, how did your
home look?
I really only spent a few months with Ettore among many other professors. I
remember a project in my sophomore year in university in Ottawa, Canada to design our ‘future design studio’ if one day we would have our own office. I made it very ‘high-tech’ – at that time there was a book published by Susan
Slesin that was a bible for us as students called “HIGH-TECH”. I put in a
silver rubber floor, chrome metro shelving as desks, and colored glass wall
dividers.
Well 25 years later my office looks exactly like that (not
consciously). All my apartments in my life had a similar feeling – long and
narrow spaces and high ceilings. I would paint them all white, then paint
one wall florescent orange or lime, and most of the furniture would be black
or a strong color in the white space. Now I do not use black so much. Black
can be powerful though it is pessimistic and nocturnal. I like feeling alive
in my domestic environment.
Your father regularly rearranged the furniture in your home and you've said
it's a habit you picked up from him. How do you edit your collection and
decide what goes and what stays? (And where does "what goes" go?)
I go by my personal tenet called ‘addition by subtraction’ (+X-) where I
must remove one exact item from my home for every piece I introduce into my
home. Therefore if I add a vase, I must take away a vase. This goes for
clothing, credit cards, everything. Most of the time my design pieces end up
going to shows, museums, are sold or I donate them to housing works or
give them away to staff or friends. I have kept this idea of material
equilibrium for 5 years now and it is a really rigorous and difficult thing
to do – it makes you really consider ‘what you live with’ and question what
you buy. I enjoy consumption. I think consumption can be healthy and if
considered our modern form of hunting, then each thing you have in your
domestic environment ends up having more meaning to you via this editing
process.
What do you consider the best piece you've created so far?
I am asked this question often and I always escape it by saying that what I
am working on presently is the best. This is because, like all artists we
tend to keep moving forward and don’t look back too much and we are critical
of our own work. I know many artists including myself who end up hating
their work. But strange enough I will see something form 10 or 15 years ago
and start to appreciate it again. I just had a show at Sandra Gering gallery
of prototypes from 1988-1998 and it was odd but interesting to see my early
work. Right now my favorite project is the limited edition watch for Timex
and the limited edition Fessura shoe line I designed.
You made your name creating fast-moving consumer goods. Inexpensive,
brightly colored products that appeal to the mass market and are disposable.
You've said you're anti-the modernist goal of permanence--"when designers
produce so-called classics that will live forever. Because I don't think
we're living in a time where anything will live forever anymore." So it
seems like the medium for you would be something other than plastic. Why not create from a material whose life has an end date?
First let me say that I never said I create ‘FMCG’ s. The media said that.
I prefer to design inexpensive,accessible, democratic goods – so that everyone can have and afford good
design. I hate the idea that only an elite gets to have interesting or
beautiful things – sadly most of the elite have bad antiquated tastes
anyway.
Plastics afford me to do this but I must say for every plastic
product that I design that goes to market, I have designed 50 other products
in ceramic, glass, metal, and other materials – so I have not really
produced a great deal of plastic products – only a few that are very
successful. But also let me speak about plastics for a moment. There are
many plastics that are 100% recyclable and some even biodegradable. Seventy percent of
medical components and parts in hospitals are plastic – there are 20,000
different polymers and the performances and properties, vary immensely. We have
plastic hearts, plastic cars, plastic houses, plastic clothes (polyesters,
etc.), credit cards, mobile phones, …– latex prevents the transmission of
sexual decease, contact lenses are plastic, and I could go on and on. There
are many plastics that cost much more than glass, or marble, or silver. It
is a very simple and backward idea that plastics are 'dangerous’ and we want
to automatically criticize them without knowing anything about them.
You've described yourself as being "almost hyper-aware of consumers."
Saying, "I want to know what people buy and why they buy it and what their
values are." So you watch people purchase and discuss purchasing. How has
this process influenced your designs?
Yes, being brought up in a consumer society that is quite critical and price
conscious, rather than beauty conscious, I realized that people must ‘see’
the immediate value and immediate performance of something, then they see
the beauty second. In other words design MUST work.
Critics say your designs are new age versions of old products ramped up with
the aid of computer design tools. From The Independent -- Rashid actually wants to turn the clock back. The
amoeba-shaped glass-topped tables of the Fifties, the stackable plastic
chairs of the Sixties, the glowing pinks and purples of the Seventies, even
the digital watches of the Eighties have been given a new, glossy spin with
computer-assisted design.
You say nostalgia is what’s holding America back in terms of design. What
accounts for the retro feel this critic was noticing in your work?
All new work is an extension of the past. We cannot deny the past and it is
impossible to create something that is 100% original today – partially
because so much has been done, partially because human behavior does not
change that drastically, and partially because certain archetypes are in
place. I was brought up in the utopian 60’s and decadent high modernist 70’s
so of course there are influences there from my education, from my
environment, and onward. But I try to always have nuances of originality in
everything I do. We are all working off each other – and of course I am
inspired but I do not sit down and try to copy or emulate history- I try to
be responsive to today- I try to work in a ‘first’ order – a form follows
subject.
If you look at the landscape today which I called FUTURETRO in the
international Design Yearbook, there are reasons why these periods are
somewhat revived or of interest- there are certain social and political
constructs similar to then, there is a new interest in technology and in
space age as there was then, and there are new production tools and methods
that afford us new forms that were only experimented with in the past.
But I must say if there is a ‘retro’ feel I prefer it being from 30
years ago than the 16th century or the baroque period or the romantic
period. Look at the design world and the copies of the 16th and 17th centuries
but done with new material or technologies. At least I was alive in the
60’s! To be honest, if America’s nostalgia was from the 60’s it would be a
pretty cool place – can you imagine the entire country with clear plastic
chairs, wild clothing, space-age homes, psychedelic wallpaper, and futurist
visions? This is not the nostalgia I am talking about – I am talking about
Americans living in ‘colonial’ houses and buying fake antiques and living
being seduced by imitation of the 18th and 19th centuries.
Secondly, it is not the computer that makes the difference since we
control the computer, and it is only an extension of the pen. It is only a
tool.
Which do you consider the most flagrant of poorly designed objects and how
would you fix it?
Everything from the awful newspaper boxes on city streets to the awkward
bathrooms on airplanes to the ubiquitous ugly garden furniture to depressing
office spaces to the horrific conference rooms, to the poorly designed
public transit, to the automobile (which is strictly style with no content
and irresponsibly killing this earth) - I could go on and on. Design is in
its abecedarian stage. It is only now becoming a public subject and only
now are businesses and corporations taking design seriously. It is the problem
that most of what we have is poorly designed, antiquated, unnecessary,
obsolete, or just not relevant to the time in which we live. We will always
need objects but everything in our lives should offer us some experience
(and hopefully a heightened experience), touch our emotions, give us
pleasure, increase our aesthetic landscape, and be objects of rapture.
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Karim Rashid Inc.
New York,
New York
He's made waves with "blobism" and his unabashed declaration, "I Want to Change the World." He's earned international success and household name status for doing what most designers pine for but few achieve: to create truly democratic designs without economic barriers. Here, Karim Rashid discusses his new book, his use of plastics, distaste for nostalgia and reveals his method for designing his own home.

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